Here we will have the board games that we have or are in the process of developing as we get close to bringing them to market.

We currently have several board games in various stages of development within our pipeline. More info to follow (once we have secured the trademark for the names of those games).

There is also the Magic Shop game that we demoed at GenCon 2015. It is a resource management game in which the players each own an alchemist shop that they are trying to stock with created magical items that they can then sell. It uses a rather elaborate card and dice mechanic to collect the needed resources and to attempt to make several items with some ingenious mechanics to it, but is a game that will take hours to play due to its complexity. However, in doing the demonstration at GenCon 2015, we found that it needs more work due to its complexity and that it is a game that will need to undergo substantial play-testing for balancing the mechanics. Thus we don’t yet have a page specific for this game, as it has been put on hold for the moment until we work out some issues with it.

We are also working on a dungeon crawl card and dice game with some interesting mechanics that will also work almost as a varying layout board game, but can’t reveal the details of this game yet either (likely to be one of our next releases). We also have plans for two additional variations of these rules, one as a miniatures board game and one as an RPG. This one is further along than many of our other games, but still needs some work and then a fair bit of play-testing to balance and work out any bugs in the rules.

We also have board game in which the players built a fantasy Utopian world, and then try to defend it from outside forces in the later stages of the game. It can be played as either a cooperative or as a player against player game (rules for both types of play). Thus it has some resource management aspects as well as world building aspects and can take on different forms and feels, based on the choices and actions of the players as well as which type of game the players wish to play.

We are also working on another board game that is a semi-cooperative game of monster hunting, supernatural horror, and deception in a world of shadows. Up to six heroes will take up the call of hunting the horrible darkness and its minions, using a combination of weapons and combat prowess, guile and wisdom, faith in God, or even magic and sorcery to put a stop to the suffering of the people. Beware, however, for not all of your companions are pure of heart. One or more of the “heroes” may be a turncoat; a traitor serving the shadow! It is up to the players to expose the traitor while dealing with murders, mysteries, foul witchcraft, and the denizens of Hell! Keep your wits about you, and courageously explore the dark and unknown, for the witching hour is nigh, and time is running out!

We also have a sword dueling type of card game that also allows for the use of magic, with the mechanics behind it being of a groundbreaking nature unlike anything that anyone else has ever developed (at least to our knowledge). Then the mechanics behind this card game will also be the basis for the mechanics (but with added functionality beyond what is required of the dueling game) behind one of the board games that we are in the process of developing (this is one that has been in the works for roughly 20 years). It is a wilderness exploration game with a feel similar to Magic Realm, but with a substantially simpler but more flexible mechanics and even more randomness than Magic Realm. The mechanics are a variation on a sword and magic dueling card game that we are also developing. This game is also a very long game that would take several hours or longer to play and due to its complexity. As such it will likely be a while before it is finalized and launched. But again, we can’t reveal the name of either the card game or the board game that it works with, until we have secured the trademark for the names that we have planned for them. We are also considering using it as an alternative to using dice for an RPG, but have not gotten very far into development of that aspect yet, as we are still testing and working out the bugs for the dueling card game as well as the board game.